Particle Morphing & Globe Visualization

A GPU particle engine that morphs a sphere into two images, plus a scroll tunnel and a globe that flies to real coordinates.

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Particle Morphing & Globe Visualization
Location: Remote · United KingdomYear: 2025

A high-end visual effects project built with custom GLSL vertex and fragment shaders. Particles morph from a sphere to image A and then image B with staggered timing and a decaying wobble at 60 FPS on everyday hardware. Scroll drives a tunnel of information cards, and a particle globe moves the camera to any latitude and longitude the user enters.

Technology

  • Three.js
  • GLSL
  • GSAP
  • JavaScript
  • Vite

Our team’s part

  • Three.js development
  • GLSL shader development

Client

  1. Image-to-image morphing
  2. Scroll tunnel
  3. Globe with real coordinates
  4. Shader halo

Customer satisfaction

What this client says about working with us

Mahdi Mohaqeq Dolat Abadi

Mahdi Mohaqeq Dolat Abadi

Senior Front-End Developer @ SnappFood

I had the pleasure of working with Ms. Shahbazi on a project that involved the use of Three.js. Throughout the collaboration, she demonstrated excellent technical expertise, remarkable persistence, and strong attention to detail. Her dedication and professionalism greatly contributed to the successful delivery of the project. I highly recommend Ms. Shahbazi and would be glad to collaborate with her again in the future.

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